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Plain Sight 2010 June 4, 2010

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Very often the development team of indie game forcing their creativity (also due to limited availability of resources, unlike large software company) in game development, so that they are unconventional and original, sometimes also with excellent results. Doing so may get noticed by big producers and enter the “system”, perhaps gaining, while good acclaim from gamers and critics. Plain Sight is just one of these cases, let’s discover together why.

Bella Vista
The most classic video games have so used the “average player” trying to eliminate the opponent through a system of play almost always one-way, that when you are facing products where one of the main features is to blow up themselves, just as happens in Plain Sight, they are too easily labeled as original or innovative. Not necessarily for its own merits, but because the market, as we know, follows certain trends for mere economic facts. So in a nutshell, this new multiplayer title, sold exclusively (for now) the digital version, the player personifies a robot ninja who must destroy the robot controlled by your opponents to steal their precious energy. Storing this energy the robot becomes stronger, bright and big. So far nothing special, but the energy the player it does little or nothing, in fact, what really matters are the points, and is essential for obtaining blow your beloved alter ego metal before they destroy the others, stealing energy accumulated up to that point. So a game system “kamikaze”, original and funny even though in the long run affected by the poverty of elements. The combat is based on a points system that once matched the target or better, the robot opponent, turns red, and with the click of the mouse, your ninja tin will delight in fanning the ninja jump his sword on the poor robot opponent. Obviously come across tough opponents, so it will be difficult to destroy and steal their precious contents energetic, because there are several ways to manage to avoid an attack, how to move quickly, or using some sort of fence. Every time I blow up before rebirth, you can get upgrades for your robot, which can be acquired through experience points earned during the game. These power ups are divided into three categories: those that relate to physical abilities, such as running and jumping, those related to the defensive capabilities, such as the aforementioned defensive shield, or a red exclamation mark that appears on his head when the robot is the target of an opponent. Finally, we have the ability to attack, including the possibility of an explosion faster. This power-ups can be very useful, given that blow themselves up in the conflagration involving adversaries increases the score significantly. The locations where the battles take place are very abstract and almost no gravitational force, so you can make strides in moving from one area to another map. But opponents will never be hard to find, because each robot leaves behind a trail of light colored, which constantly shows its position, increasing the feeling of dynamism and continuous movement. Unfortunately, all this coming and going with a lot of luminescent colors can give a little ‘head. (Not recommended strongly to those who suffer from migraine). Ultimately the gameplay Plain Sight is very dynamic and fun, but in the long run could bore because of its inherent poverty, which is confined almost exclusively to action “shredder-destroy self-destructs.”

There once was a robot … or not suicide
In Plain Sight there is no background and enter immediately into the action. Once logged in, you can decide if opponents managed to train with the CPU in the training mode, or try to jump into the fray against opponents in the flesh. The gameplay modes are five and three of these are inspired by the classic first person shooter, or, Deathmatch, Team Deathmatch and Capture the Flag. The other two modes are quite original: it has Lighten Up, where he wins who gets the biggest explosion in a particular area of the map illuminated, while the other is BotZilla, where the player can play as a giant robot dressed as Godzilla or do the flea and try to delete it. These game modes turn out to be quite original and a little break ‘the monotony of the gameplay. The maps available are 13 and there is the possibility to play up to 20 players simultaneously. The net code was not the best, but it is always possible to play fairly. From graphical point of view the work of Beatnik Games is certainly not scream to the miracle, but the bright colors and accompanied by appealing those cute little robot you are watching. Obviously, given the context, there is no need to dwell too much on this aspect. The same argument is made regarding the audio industry, which is still more than enough.

System Requirements
– OS: Windows XP
– Processor: 2 GHz or better
– Memory: 1 GB RAM
– Graphics: Shader Model 2 graphics card supported
– DirectX ®: DirectX 9
– Hard Drive: 300 MB of free space
– Sound: Sound card required
Video Game Review PLAIN SIGHT written SIDMARKO
Final Remarks
Plain Sight is definitely a different title, but his originality has allowed him to fully convince. If at first you damn dynamic, and fun for everyone in the long run its simplicity and poverty of gameplay make damn boring. Considering the budget price and originality of the product, we are still faced with a title recommended for those wishing to spend a few hours of healthy fun, but nothing more. The gameplay in Plain Sight deserved a wider range of items to bring recreational experience richer.

Supreme Commander 2 PC Game Review February 19, 2010

Posted by pcgamesmagazine in pc games magazine, Uncategorized.
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The return of another strategy game

In February 2007 was released for PC Supreme Commander and some months later was available for Xbox 360. This title incorporates a system where you control a Supreme Commander, which is actually a giant mecha with which you build your main base and other buildings. This unit is essential, for if it is destroyed in battle, you lose the game. You could control one of three factions: the United Earth Federation, the Illuminati and the Cybran Nation, each with unique units, giving the game a special touch.

Supreme Commander’s Story 2 is set 25 years after the events of the first title. The conflict that’s when the newly elected president of the Colonial Defense Coalition is assassinated and members of the CDC, the United Earth Federation, the Cybran Nation Enlightened and blame each other, and spark a large war.

Supreme Commander 2 suspected of having a massive scale battles where players will start a war in which massive armies can create fully customizable, along with experimental war machines that can change the direction of the battle from one moment to another. You take control of three commanders enigmatic, each representing a faction, these in turn with a unique history and rich that will make you connect with the genre of RTS.

The gameplay is very similar to others of the same kind, only here, in addition to controlling your supreme commander, every battle you will experience that you can improve your army, both land and air and sea. In addition to gaining experience in the battlefield, you can improve your units through research facilities. And coupled with the improvements of units, you can also unlock new weapons or ships, so that the elections of improvements in this new system should be very well planned.

The maps are extremely well detailed and come in a wide variety, you’ll see an Arctic refuge, a large crater and ruins towers surrounded by a metal wall, among others. So far no one knows the total number of maps, only twelve have been announced.

Supreme Commander 2 contains major changes compared to its predecessor, has a fairly deep campaign mode, online multiplayer modes and a unique history. This will familiarize you with a new dimension to strategy games in real time. Supreme Commander 2 will be available for PC on March 2 and Xbox 360 on March 16.

PC Games 2010