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PC Game developers: art directors February 14, 2010

Posted by pcgamesmagazine in pc games magazine, Uncategorized.
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Art is only a small part of his task
Listening to “art director”, the first thing they could think of is someone who ensures that images and sound are pretty nice (or terrifying, if applicable). However, the duty of these geniuses goes far beyond his vision of the pc game is perhaps one of the most important since the outset it should be clear how it will be, thus creating for all the little details that can grow from a small dream into a multimillion-dollar idea.

While his talent is essential, function as a kind of catalyst which all staff ideas converge and become consistent within the same line of thought from this work with a common goal, giving clear identity to how see the pc game when it’s finished.

That does not mean they do not use their own talent, a good art director knows how to take the idea of how to use a texture or something and develop it through their creativity, possibly one of the fundamental qualities that must have these artists. With this combination of activities is possible to exploit every little detail and turn it into something wonderful and impressive.

Even when it seems they are living in a golden age where they are considered geniuses of the industry, there are people who disagree, like Moby Francke, art director of Team Fortress 2, who once expressed dissatisfaction with the monotony in which 2010 PC games are falling and the lack of creativity to use as many factors: “I think PC games are in their infancy in terms of art style, we are dealing with 4,000 years, seriously, conceptual art and design, are not used and the industry falls into a genre where he has been since the 1980s to date, is all taken. ” That speaks of the untapped potential that is responsible, nothing more and nothing less than art directors.

Once the image is clear, must be forwarded to all staff, from the production team to the management and advertisers, who can find ways to exploit that image and make it even more attractive to the public. So the minds of these people must have a clear conception of the final product, because otherwise the rest of the team would work on details or features that appear at the end pieces of different pc games.

Medal of Honor 2010 PC Game February 10, 2010

Posted by pcgamesmagazine in pc games magazine, Uncategorized.
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Those little details that make the “hype” Medal of Honor

Recently we announced our friend Carlos the development of a new Medal of Honor environment and not in the second war (as was “custom” of the franchise), this time the action takes place in a modern environment, will be a Medal of Honor ” modern “.

The hype started to make his own on this title, loose statements that make gamers, blogs, press turn their heads to see and if sometimes they are effective.

Thanks to the official magazine of Xbox 360 in the UK we have new details on this new Medal of Honor, which as discussed developers are counting on the help of real soldiers are trying to get as close as possible to reality in both the atmosphere as sound effects.

As for the game’s features will be revealed that night-vision goggles and can also shoot the light bulbs to allow our enemies to blind and take our advantage that we provide the spectacle revealed that several characters can be used for the game but did not specify what such a system, there will be infighting and the chance to stab the enemy in battle.

Apparently they have been motivated by the success of other games set in wars with weapons and topical themes such as we saw with Call of Duty 4 to make the leap that detachment and has remained there, at the top and say the new Modern Warfare 2, I think over the words.